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Pedro Cuevas III
3D Artist
SUMMARY
A 3D modeler with a solid foundation in both Maya and Zbrush with a background in graphic design and Photoshop. Has experience with being a character artist, environment artist, layout artist, as well as a lighting artist. Works well in teams or independently and is constantly learning new techniques and software to improve his skills.
SKILLS
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Well versed in 3D modeling software such as Zbrush, Marvelous Designer, Vectorworks, and Autodesk suite
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Able to texture using Adobe Substance Suite
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Able to render in Unreal Engine, Marmoset Toolbag, Arnold, and Twinmotion
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Able to create and process 3D scan data using various software such as Einscan and Agisoft
EXPERIENCE
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Created models for various clients
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Setup and worked around timelines and regular check-ins to ensure client satisfaction
3D Artist - Freelance
Los Angeles, CA
September 2022 - Present
3D Artist - Theia Interactive
Chico, CA
April 2022 - August 2022
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Modeled and textured models for various projects
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Take raw models from clients to clean and retopologize from outside sources for use in projects
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Worked both independently and as part of a team to meet strict deadlines to ensure on-schedule delivery
Environment Artist | Asset Artist - Alma Gemela
Chico, CA
June 2021 - December 2021
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Worked with director to layout scene
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Modeled and textured primary and secondary assets
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Had bi-weekly meetings and critiques with project members and producer
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Worked as a team to coordinate models and textures to ensure the scene had a cohesive art style
Lead 3D Artist - CityDreamz
Chico, CA
October 2019 - May 2020
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Led a team of 3D artists to create realistic city game level
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Modeled and textured primary assets
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Led weekly meetings and had periodic check-ins with producer
Education
California State University Chico - Chico, Ca
Bachelors of Science
Major: Computer Animation and Game Development
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